At this year’s Game Developers Conference, Chris Hecker of Maxis/Electronic Arts made an interesting observation of the Wii according to this article:
He believes that Nintendo does not treat gaming as an art form, but simply a tool for fun.
Hm. I’m as ready as most anyone passionate about video games to defend them as a ’serious art form.’ In an earlier post I mentioned Ebert’s shortsighted view on this very topic. However, Hecker’s statement isn’t just shortsighted, its downright backwards. What on earth is wrong with art being fun? Does he really believe the two are mutually exclusive? One of the big draws of video games is that they aren’t exclusively hoighty-toighty too-good-for-you pieces of art that the common man, or woman, is too low to understand. Why should they be? Does Hecker expect gaming to be another elite class of ‘dev-onistas’ lifting up their noses and raising their pinkies? Does he really believe that games shouldn’t be, *gasp*, fun?
As for the Wii, I admit that the architecture seems to be a bit lacking in terms of sheer power. But what it lacks in the electronic pants it more than makes up for in the electronic hands, interacting with the average gamer in ways most (if any) have never experienced and on a scale that is in some ways a watershed indicating that the future predicted in the 50’s and 80’s might finally be a reality, albeit sans flying car. If Nintendo really intended to save a few bucks and cut some corners to actually make a profit on the hardware for once, well good for them cuz it’s working. That being said, I find it hard to believe as the Wii is a very sexy piece of hardware. In my opinion, it far outweighs a Mac’s (or any Apple product’s) overengineered elitist classism by leaps and bounds. In any case, the average consumer has said ‘yes’ and hasn’t stopped saying ‘yes.’ The aftermarket for these babies alone has probably boosted the economy in significant ways that economists will finally note in their text books a couple years from now, filed away next to the tech bubble but ‘more fun.’
Money does not determine good art, I will unhesitatingly admit that. However, in a genre that is already breaking what is considered traditional art how could anyone claim that user interaction in a game can’t be art? On that note, what on earth makes a game art in the first place? What is the goal of a video game? To tell a story or to create and experience or to entertain… it can be all of these, but overall a game has to be interactive or it simply isn’t a game. I think anyone with any sort of experience with these machines can say the Wii has accomplished that. If you can’t see the inherent art in creating an interaction then you’re truly not seeing the level for the polygons.


